![]() ![]() When working with longer animation sequences in Firealpaca, keep in mind that many animations stitch together multiple camera views of no more than 2-8 seconds long, cutting frequently to another view.Įach of these views (a sequence of multiple scenes, or a scene of multiple shots, depending on who you believe) would be a separate FireAlpaca project. FireAlpaca probably cannot handle enough memory for one long continuous animation of considerable length. Personally, I am fond of Corel VideoStudio (commercial software, or in other words, you need to pay for it), although I’ve also heard good things about CyberLink PowerDirector, Magix Movie Edit Pro, and Vegas Movie Studio (formerly from Sony), but never tried them. I have tried this, image sequences import fine, but not as obvious. HitFilm Express (more complicated but very powerful - lots of good feedback about this one but more of a learning curve).Lightworks (not as simple, but powerful) (free version: maximum 1280x720 resolution) I have not tried this.I have tried this one - basic features but easy to use, image sequences import fine (entry in the File menu, if I remember correctly). VideoPad (relatively simple to use) - free version for non-commercial home use only, limited to 2 audio channels.Selecting a region changes the language and/or content on are some video editors which have free versions and can import image sequences: To preserve transparency, use the File > Import To Stage or Import To Library command for importing.Īny sequence of images (for example, a PICT or BMP sequence) that you import directly into a Animate document is imported as successive keyframes of the current layer. ![]() Because importing a bitmap can increase the file size of a SWF file, consider compressing imported bitmaps.īitmap transparency might not be preserved when bitmaps are imported by dragging and dropping from an application or desktop to Animate. Animate preserves the transparency settings of imported bitmaps. Vector images from SWF and Windows® Metafile Format (WMF) files that you import directly into a Animate document (instead of into a library) are imported as a group in the current layer.īitmaps (scanned photographs, BMP files) that you import directly into a Animate document are imported as single objects in the current layer. If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap. Select options for preserving images, text, and guides. When you import PNG images from Fireworks, import files as editable objects to modify in Animate, or as flattened files to edit and update in Fireworks. When you import vector images into Animate from FreeHand, select options for preserving FreeHand layers, pages, and text blocks. When you import Adobe® Illustrator® and Adobe® Photoshop® files into Animate, you can specify import options that let you preserve most of your artwork's visual data, and the ability to maintain the editability of certain visual attributes with the Animate authoring environment. Quick share and publish your animations.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu. ![]()
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